Misc Setting Notes

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The Warhammer Old World

This game is nominally set in the Warhammer Old World. Actually, it would be more truthful to say that the previous two stages of the campaign were set in the Old World, and stuck pretty close to canon. However, since the events of the previous segment, action happened that irrevocably changed the course of that setting’s history, and as such we’ve just said “to hell with it!” and drifted away from established canon, moving along in our own direction. So yeah: mostly Old World, but with some definite changes to the status quo.

Notable Differences

The Great Apology

Striking a momentary stunned silence across the entire southern Reikland, ten years back an Elf of the royal line submitted – in writing! – a signed formal apology for all that elf-dwarf war stuff way back when. As it passed around, becoming an instant relic of the new age, thousands of grudges were stricken from dwarven Keptbooks in a flurry of record-keeping the likes of which had never been seens since the War of the Beard (aka the War of Dwarven Aggression) started.

In the years since, Elves and Dwarves in the Empire have entered into a strange new uneasy truce, which many hope could actually, maybe, some day become a new friendship. As it is now, mixed parties of elves and dwarves are much less uncommon sights than they once were.

Welcome to New Ubersreik

I like to tell new players that New Ubersreik is like a cross between Ankh-Morpork (Discworld) and Republic City (Avatar: The Legend of Korra). In many ways it is very much still the Old World freidstadt that it has pretty much always been. There’s crime, bustling marketplaces, active docks, poverty, rich folk up on The Hill, and all those other classic Old World trappings.

But with the rediscovery of the lost Ogdenspard dwarfholts in the mountains, and the ever-growing quests for the ancient riches discovered therein, the new surge of adventurers and industry has pushed the city forward to a new era of prosperity. The streets are cleaner, the walls higher, and the outskirts broader and more populous. Due to simply amazing new revolutions in sewage disposal, the undercity is brighter, too, and even the river is significantly less polluted. The dwarven quarter has grown to more of a dwarven “third,” and as such the dwarf undertunnels are greatly expanded and delved. The dwarf population has grown so large, in fact, that new surface tenements have been constructed – multi-story windowless tenements of stone called the “surface caves,” whose only entrances are from the undercity. Obviously, such housing is only for the poorest of dwarves, but then again they’re better than living under the sky!

Notable Personage of New Ubersreik

Franck of Bogenhafen, Sheriff of New Ubersreik

The Guild of Sewer Workers and Waste Removal Servicemen

Led by a shadowy character known only as “Miss Haelga.”

The Ambassador

New Ubersreik Notable Locations

The Hearth and Handshake Public House and Lodge

The most central location of the campaign, the Hearth and Handshake is where the party spends a majority of their off-time. Serving as both headquarters of activities and part-time place of employment for a few individuals, the Handshake will feature heavily in the game sessions to come. Owned and operated by a human named Janos that was raised by dwarves, the Handshake has always had good relations with the dwarves of the city, even despite its more human-central location.

Other Minor Locations

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Misc Setting Notes

Warhammer: The New Ubersreik Files phasmaphobic